Mathematical and Computer Programming Techniques for Computer GraphicsMathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics. |
Contents
1 | |
3 | |
Vector Algebra Survival Kit | 65 |
Matrix Algebra Survival Kit | 115 |
Vector Spaces or Linear Spaces | 153 |
TwoDimensional Transformations | 165 |
TwoDimensional Clipping | 193 |
ThreeDimensional Transformations | 225 |
3D Rendering | 291 |
Physically Based Lighting and Shading Models and Rendering Algorithms | 317 |
Appendix 1 A Simple Vector Algebra C Library | 423 |
Appendix 2 A Simple Matrix Algebra C Library | 437 |
Appendix 3 A Simple C Library for 2D Transformations | 449 |
Appendix 4 A Simple C Library for 3D Transformations | 467 |
531 | |
Viewing and Projection Transformations | 253 |
Other editions - View all
Mathematical and Computer Programming Techniques for Computer Graphics Peter Comninos No preview available - 2010 |
Mathematical and Computer Programming Techniques for Computer Graphics Peter Comninos No preview available - 2005 |