Multimedia: Computing, Communications, and Applications
Providing an overview of the most current research and development areas in multimedia, as well as current ongoing project applications, this book takes a world view of the technology, discussing developments in the U.S., the Far East, as well as Europe. Covers technical areas, such as the representation and behavior of different media, data compression with respect to multimedia, multimedia hardware, computer technology, operating system support, support of network and communication systems, characteristics of multimedia databases, multimedia documents, abstraction of multimedia programming, and current multimedia applications. For engineers, programmers, and computer scientists.
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Media and Data Streams
Images and Graphics
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algorithm architecture audio and video B-frames bandwidth bits block buffer bytes camera CD-DA CD-I CD-ROM channel chrominance coding color communication Compact Disk components compression connection continuous media data rate data stream data units database deadline defined delay device drivers devices disk display distributed document encoding entropy encoding environment example FDDI format frame functions graphics hardware HDTV hypertext HyTime implemented input integration interactive JPEG LDUs lip synchronization MBone media objects messages methods MHEG MIDI mode MPEG multicast multimedia multimedia applications multimedia data multimedia systems nodes NTSC operating system packet performed pixels pointers presentation priority processing programming protocol QoS parameters quantization real-time requirements resource management sample scheduling sequence server SGML shown in Figure signal skew speech standard storage stored structure switch synchronization specification task techniques Token Ring transmission user interface values workstations