Multimedia: Computing, Communications, and Applications
Providing an overview of the most current research and development areas in multimedia, as well as current ongoing project applications, this book takes a world view of the technology, discussing developments in the U.S., the Far East, as well as Europe. Covers technical areas, such as the representation and behavior of different media, data compression with respect to multimedia, multimedia hardware, computer technology, operating system support, support of network and communication systems, characteristics of multimedia databases, multimedia documents, abstraction of multimedia programming, and current multimedia applications. For engineers, programmers, and computer scientists.
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Media and Data Streams
Images and Graphics
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according additional algorithm allows animation application approach architecture audio bandwidth bits block called channel coding color communication components compression connection considered consists continuous media data stream defined delay depends described determined devices disk display distributed document encoding environment example existing Figure format frame functions Further graphics Hence implemented important includes individual integration interactive interface layer means messages methods MIDI mode motion multimedia multimedia systems objects operating packet performed picture pixels possible presentation processing protocol real-time receiver reference relations representation represented request requirements reservation resolution resource sample scheduling sequence shown shows signal sound specification speech standard station storage stored stream structure synchronization Table task techniques transmission transmitted types units values