 | Derek Franklin, Brooks Patton - Computers - 2000 - 428 pages
A guide to the vector-based Web graphics and animation program covers drawing, layering, symbols, filters, rollover buttons, graphic elements, animation, sound, and interactivity. | |
![Complete Maya programming: an extensive guide to MEL and the C[plus plus] API Complete Maya programming: an extensive guide to MEL and the C[plus plus] API](http://bks7.books.google.com.sg/books?id=zljjFzxsc8IC&printsec=frontcover&img=1&zoom=5&edge=curl) | David A. D. Gould - Computers - 2003 - 503 pages
Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition ... | |
 | Hillman Curtis - Computers - 2000 - 256 pages
Introduces Web animation basics while deconstructing successful animations in an exploration of Macromedia Shockzone, 20k Advertisement, Manifestival, and JUXT Interactive. | |
 | Robert Penner - Computers - 2002 - 480 pages
An authority on Macromedia Flash describes the concepts, processes, and approaches with high-level ActionScript design in Flash MX, showcasing landmark sample designs and ... | |
 | Jobe Makar - Computers - 2003 - 626 pages
Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry), this comprehensive reference covers it all. "Macromedia Flash ... | |
 | Philip Kerman - Computers - 2002 - 600 pages
Showcases the computer animation program's newly designed interface while demonstrating drawing tools, interactivity, animation, data collection, and Web site applications. | |
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