Derek Franklin, Brooks Patton - Computers - 2000 - 428 pages
A guide to the vector-based Web graphics and animation program covers drawing, layering, symbols, filters, rollover buttons, graphic elements, animation, sound, and interactivity.
David A. D. Gould - Computers - 2003 - 503 pages
Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition ...
Hillman Curtis - Computers - 2000 - 256 pages
Introduces Web animation basics while deconstructing successful animations in an exploration of Macromedia Shockzone, 20k Advertisement, Manifestival, and JUXT Interactive.
Robert Penner - Computers - 2002 - 480 pages
An authority on Macromedia Flash describes the concepts, processes, and approaches with high-level ActionScript design in Flash MX, showcasing landmark sample designs and ...
Jobe Makar - Computers - 2003 - 626 pages
Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry), this comprehensive reference covers it all. "Macromedia Flash ...
Philip Kerman - Computers - 2002 - 600 pages
Showcases the computer animation program's newly designed interface while demonstrating drawing tools, interactivity, animation, data collection, and Web site applications.