 | Owen Demers, Christine Urszenyi - 2002 - 334 pages
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing ... | |
 | Hillman Curtis - Computers - 2001 - 256 pages
Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he¿s created. He explains why and how he designed ... | |
 | Kim Adelman - Performing Arts - 2004 - 251 pages
More short films are being produced every year and new distribution channels, including the Internet, mean an ever increasing audience for them. Kim Adelman has written an ... | |
 | Pete May - Computers - 2004 - 191 pages
Discusses all aspects of digital video production, from purchasing equipment to shooting and editing to creating finished movies on disc or tape. | |
 | Sherri Sheridan - 2004 - 408 pages
Presents tutorials designed to help create digital short films, providing information on such topics as writing a script, acting methods, camera shots, sound design ... | |
 | Ed Dille - Computers - 1996 - 264 pages
Navigating through virtual byways requires practice and skill. Moving World is a newly proposed standard that uses Java and JavaScript for animating objects in 3D and works ... | |
 | Chad Fahs - Computers - 2006 - 470 pages
"HDV Filmmaking," focuses on the emerging HDV digital video format, the logical successor to current DV formats utilized by both amateurs and professionals. It serves as a ... | |
 | Richard Harrington, Marcus Geduld - Computers - 2009 - 347 pages
Describes the features and functions of both Adobe After Effects and Adobe Flash along with step-by-step lessons on ways to create animation and special effects in computer ... | |
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