Fundamentals of Computer GraphicsThe second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. |
Other editions - View all
Fundamentals of Computer Graphics Peter Shirley,Michael Ashikhmin,Steve Marschner Limited preview - 2005 |
References to this book
Artificial Intelligence for Computer Games: An Introduction John David Funge No preview available - 2004 |